Friday, November 7, 2008

The Complete UT3 Gameplay DEMO

NB- This video does not replace the DEMO file, it has just been recorded from the DEMO file. Please find BOTH DEMO files below

GROUP STATEMENT

RESPONSIBILITIES

Tony Liu- Kismet
Phillip Lee- Particle Systems
David Butterworth- Matinee


After selecting my Solidworks Model as the UT3 base model, we began by adding our own elements of either matinee, kismet or particles. Phillip created particles to replicate fire, smoke and hot air and also blue flames. I programmed all the movers, lifts teleporters and cinematic sequences with the help of Tony who held the map together with his Kismet additions triggers.

It was a good team effort which resulted in a logical and clean map. The artistic desgin (lighting meshes etc..) was carefully considered to change over time and enhance the feel of progression as one ascended up the tower.

Friday 7th Nov 2008

Thursday, November 6, 2008

THE GAMEPLAY VIDEO- DEMO

The following files are-

-UT3 Final map
-Gameplay video (DEMO)

The Gameplay DEMO showcases the map at work with a number of players. The players are allowed to interact with elements of the level as they make their way to the top. Our 'King of the Hill' version of hide and seek demonstrates an offensive and defensive side which oppose each other. Members of the defence may choose to hide and seek out the attackers to prevent the destruction of the node on the top level.

MULTIPLAYER.ut3

MULTIPLAYER.demo

EXPERTISE IN ACTION- DEMO

Here is the File Front link to my UT3 map and the Expertise Demo file. The Demo shows me interacting with the Matinee in the level. Obviously elements of Kismet have been used as well but the Demo showcases the signifigant elements of 'my' area of study, Matinee.


~PLEASE NOTE (Steve or Marker)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When viewing the DEMO you will need to left click once after each cinematic, this is so that the camera locks onto the player. There are about 3 cinematics, intro, level montage and elevator.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


DM-BENV2423_model_absolute.ut3


davidb1989-2008_11_07-13_.demo

Experimental Video (30sec)

Final 9 Real Time Captures













Light switches- The Blue crystals supply the power to their respective levels, by pressing 'E' on the crystal, it cuts power and lighting to the floor.













Rotating mover- This mover allows the player to stand on it and then steer in a arc around the floor. This is mover is found in the higher levels, note the change in mood and scenery compared to the lower levels. The mechanic/industrial flavour of the first floors contrasts with the natural and relaxing feel of top floors to emphasise a change and add interest.













The Magic Stairs- Probably the most impressive example of matinee in the map, this sequence forces the player to jump from one platform to the next. As the player jumps on the first platform, the next one appears and so on until the player has progress around the corner and onto the next elevator.













Final Elevator- After leap frogging around the side of this 500m tall building, the player then must leap onto the final elevator which will swivel and rise to deploy them at the goal (top floor)













Linear Lifts- Here is a shot showing a basic lift which goes up and down (with cool sounds) allowing easy circulation of the floors in the map. Also, the power crystals can be seen allow the power to be cut on the level.













The Grail- This is it... end. Once the stealthy assassin has reached the top floor, he/she is faced with the majestic 'Power Core' which destructs when touched. As the player runs through it, a cinematic kicks in saying 'objective complete' and end the game.













Door- This is the first thing the player interacts with as they enter the map from the wharf. It's a basic 3 piece door complete with sounds that allows the player to gain access to the ground floor.













Blue Crystals- More power crystals (NB Phill's nice particles)














Elevator with Cinematic- By far the coolest lift, this lift swings out the side of one floor, does a loop half way around the tower then comes to rest about 3 floors up. The whole time the player is riding the lift, they are able to see themselves as a cinematic kicks in to capture the best angles of the mover.